Personal blog of one wild Veclav Talica.

Articles

Links of the Open World Programmer

Various links to articles and technical documentation I’ve found along the way of making my engines, mostly centered around OpenGL.

Geonames Toponym Extractor Utility

Simple script for extracting ASCII toponym fields from geonames datasets

Testing Firefox Wasm Tail Call

Or why assumptions are not always correct.

Building Pytorch on an Old Laptop

Journey of building Pytorch 2.2.0 on 10+ old amd64 laptop.

Cached Neocities Uploads

Making uploading of directories to Neocities less painful.

Optimized Vector Rotation

Specialized rotation methods over Pi and Pi/2 in 2D and 3D.

Vectorized Axis-Aligned Rect Ops

Small detour in making rect type and operations on it in SIMD semantics.

Optimized Incremental Delaunay

Classic triangulation algorithm to use for one by one insertion of points, with SIMD and caching.

Hand Optimized Simplex 2D

Results of messing around with moving and hoisting stuff around.

2D Visibility

Visibility triangles from 2D occluding segment geometry in GDScript.

Roads-0

Brief moments.

Programmatic Oscillators

Sine, cosine, saw and square oscillators with minimal binary footprint.

Slim Summer Elf

Making of minimal x86 (Linux) ELF executable.

This Very Blog

Last compiled: April 29, 2024 12:33 UTC